AoeStats
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Black Forest

504825124Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 4m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1298
+11
🇩🇪 Vietnamese · Germany
1225
+14
🇩🇪 Turks · Germany
1225
+14
🇨🇳 Persians · China
1229
-14
🇹🇼 Bulgarians · Taiwan
1173
-13
🇺🇸 Shu · United States
1163
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 191 — — —
37 175 — — —
24 116 — — —
24 113 — — —
23 110 — — —
20 96 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 146 50 0 796 682
500 163 50 0 713 516
350 190 0 0 540 458
300 161 50 0 511 323
350 136 0 0 486 479
350 89 0 0 439 389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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