AoeStats
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Nomad

503210864Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 76m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1296
+18
🇩🇪 Vietnamese · Germany
1232
+21
1232
+21
🇧🇷 Wu · Brazil
1373
-21
🇧🇷 Vietnamese · Brazil
1358
-21
🇧🇷 Franks · Brazil
1283
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 3,238 13:41 18:33 45:03 ⛏ Fish Boom FC
35 2,700 12:47 17:36 38:55 ⛏ Fish Boom FC
22 1,709 14:36 19:47 38:31 ⛏ Fish Boom into Fire Galleys into Galleys FC
21 1,608 13:22 17:52 32:44 ⛏ Fish Boom FC
19 1,492 13:01 16:50 40:06 ⛏ Fish Boom FC
16 1,242 13:12 18:15 33:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
59,935 31,240 24,850 7,250 123,275 124,586
39,425 45,934 33,090 3,715 122,164 132,769
44,170 30,961 36,615 6,700 118,446 134,744
35,430 45,130 17,925 5,300 103,785 113,846
31,640 24,755 11,290 3,800 71,485 79,271
34,985 13,855 9,770 4,050 62,660 63,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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