AoeStats
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Black Forest

506798318Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 5m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1392
+15
🇻🇳 Burgundians · Vietnam
1387
+15
🇮🇳 Khmer · India
1317
+18
🇻🇳 Turks · Vietnam
1309
+19
🇺🇸 Italians · United States
1405
-18
🇦🇷 Britons · Argentina
1405
-18
🇺🇸 Lithuanians · United States
1376
-17
🇨🇦 Magyars · Canada
1291
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 353 — — —
55 296 — — —
36 195 — — —
35 189 — — —
28 149 — — —
24 132 — — —
14 75 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 189 0 0 1,439 1,382
950 279 0 0 1,229 982
950 250 0 0 1,200 1,176
950 136 50 0 1,136 1,138
800 152 0 0 952 1,099
600 200 0 0 800 581
500 240 0 0 740 487
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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