AoeStats
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Nomad

506731887Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 49m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Lithuanians · Malaysia
1818
+8
🇦🇺 Georgians · Australia
1816
+8
🇩🇪 Japanese · Germany
1802
+9
🇩🇪 Chinese · Germany
1796
+9
🇸🇮 Poles · Slovenia
1998
-22
🇺🇸 Inca · United States
1568
-6
🇱🇻 Tatars · Latvia
1472
-3
🇺🇸 Bengalis · United States
1387
-3
Player eAPM Actions Feudal Castle Imperial Opening
58 2,892 13:45 17:28 42:46 ⛏ Fish Boom FC
54 2,689 13:38 17:05 32:52 ⛏ Fish Boom FC
48 2,376 12:20 20:13 35:55 ⛏ Fish Boom into Fire Galleys FC
47 2,353 13:58 19:42 36:31 ⛏ Fish Boom FC
46 2,284 12:08 15:54 45:28 ⛏ Fish Boom FC
41 2,029 11:42 22:18 35:52 ⛏ Fish Boom into Fire Galleys FC
38 1,868 13:30 17:16 34:20 ⛏ Fish Boom FC
35 1,716 12:37 16:36 31:49 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
34,135 14,408 15,185 6,995 70,723 72,185
16,025 27,890 18,590 6,245 68,750 72,954
31,360 16,689 17,820 1,870 67,739 68,651
24,505 24,194 12,935 2,080 63,714 66,195
24,600 22,385 12,170 3,005 62,160 65,278
15,975 24,103 13,665 5,155 58,898 64,331
17,905 17,198 9,100 4,950 49,153 54,710
19,555 14,870 7,420 2,685 44,530 45,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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