AoeStats
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Nomad

506730410Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 8m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Hindustanis · Slovenia
1994
+4
🇺🇸 Maya · United States
1549
+19
🇱🇻 Byzantines · Latvia
1449
+23
🇺🇸 Dravidians · United States
1363
+24
🇺🇸 Shu · United States
1703
-21
🇩🇪 Malians · Germany
1685
-20
🇺🇸 Burmese · United States
1559
-15
🇧🇪 Gurjaras · Belgium
1536
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 474 — — — ⛏ Fish Boom
45 369 — — —
41 329 — — — ⛏ Fish Boom
41 335 — — — ⛏ Fish Boom
40 328 — — — ⛏ Fish Boom
40 321 — — —
36 291 — — — ⛏ Fish Boom
34 275 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,050 1,106 50 100 2,306 1,645
1,100 881 50 100 2,131 1,587
1,100 675 50 100 1,925 1,385
600 1,100 50 100 1,850 1,056
850 825 50 100 1,825 1,051
850 742 0 0 1,592 1,223
850 650 50 0 1,550 1,251
500 700 50 0 1,250 858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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