AoeStats
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Nomad

506630494Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 28m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1348
+16
🇺🇸 Japanese · United States
1347
+16
🇩🇪 Muisca · Germany
1344
+16
🇮🇹 Spanish · Italy
1334
+17
🇹🇼 Vietnamese · Taiwan
1394
-19
🇦🇿 Celts · Azerbaijan
1375
-17
🇭🇰 Britons · Hong Kong SAR China
1351
-16
🇩🇪 Cumans · Germany
1275
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 941 13:48 — — ⛏ Fish Boom
31 898 13:53 21:51 — ⛏ Fish Boom into Fire Galleys FC
29 822 15:10 19:29 — ⛏ Fish Boom into Galleys FC
22 634 14:13 18:22 — ⛏ Fish Boom FC
21 596 13:14 17:05 — ⛏ Fish Boom FC
20 567 14:34 18:39 — ⛏ Fish Boom FC
19 544 13:38 18:42 — ⛏ Fish Boom FC
17 500 12:01 24:26 28:30 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
7,960 6,475 1,835 950 17,220 16,590
5,100 5,918 1,160 980 13,158 13,866
4,860 4,869 1,140 1,915 12,784 12,297
5,335 4,920 1,650 850 12,755 12,521
6,235 3,542 2,095 750 12,622 13,432
5,825 4,593 700 850 11,968 12,235
3,900 4,923 1,070 105 9,998 15,646
2,400 4,193 620 100 7,313 9,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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