AoeStats
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Yucatan

503629987Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 5m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1687
+10
🇩🇪 Celts · Germany
1601
+13
🇺🇸 Vietnamese · United States
1712
-19
🇺🇸 Bulgarians · United States
1377
-6
Player eAPM Actions Feudal Castle Imperial Opening
65 340 — — —
46 239 — — —
1 3 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 300 0 0 850 631
450 275 0 0 725 710
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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