AoeStats
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Nomad

503626138Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 30m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1699
+13
🇺🇸 Huns · United States
1351
+26
🇫🇮 Magyars · Finland
1634
-21
🇫🇮 Hindustanis · Finland
1614
-20
Player eAPM Actions Feudal Castle Imperial Opening
47 1,460 14:41 18:18 — ⛏ Fish Boom FC
44 1,357 14:53 22:11 — ⚔ Fish Boom into Scouts into Galleys
42 1,286 14:51 18:33 — ⛏ Fish Boom FC
41 1,257 12:14 24:20 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,080 8,806 3,290 300 22,476 23,584
8,125 10,130 2,615 1,050 21,920 22,869
6,590 7,259 1,255 950 16,054 17,689
6,000 4,905 1,000 1,005 12,910 13,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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