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503624944Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 5m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
1671
+11
🇮🇹 Gurjaras · Italy
1557
+17
🇳🇱 Aztecs · Netherlands
1539
+17
🇮🇹 Sicilians · Italy
1492
+20
🇺🇸 Saracens · United States
1722
-23
🇩🇪 Magyars · Germany
1640
-19
🇨🇳 Hindustanis · China
1559
-16
🇺🇸 Inca · United States
1359
-8
Player eAPM Actions Feudal Castle Imperial Opening
72 387 — — —
62 336 — — —
57 310 — — —
53 286 — — —
45 243 — — —
42 229 — — —
1 3 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 275 0 0 1,475 1,518
750 225 50 0 1,025 1,017
700 225 0 0 925 947
600 225 0 0 825 948
500 275 0 0 775 686
600 125 0 0 725 811
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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