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503619621Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 7m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Teutons · Vietnam
1441
+13
🇨🇳 Magyars · China
1417
+14
🇭🇰 Persians · Hong Kong SAR China
1381
+16
🇨🇳 Saracens · China
1368
+17
🇪🇸 Saracens · Spain
1454
-18
🇩🇪 Britons · Germany
1375
-15
🇨🇦 Cumans · Canada
1371
-15
🇺🇸 Lithuanians · United States
1338
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 534 — — —
65 484 — — —
56 420 — — —
39 293 — — —
35 259 — — —
33 248 — — —
31 235 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 250 0 0 1,850 1,849
1,550 250 50 0 1,850 1,743
1,300 325 0 0 1,625 1,582
1,250 250 0 0 1,500 1,779
1,150 250 50 0 1,450 1,720
850 275 50 0 1,175 1,348
800 275 0 0 1,075 1,445
0 0 0 0 0 316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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