AoeStats
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Arena

507865034Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 54m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
957
+14
🇪🇨 Khmer · Ecuador
912
+16
🇨🇱 Huns · Chile
909
+16
🇺🇸 Portuguese · United States
947
-17
🇨🇳 Hindustanis · China
928
-16
🇺🇸 Persians · United States
853
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,860 9:41 16:23 31:28 ⛏ Fast Castle
27 1,468 9:44 13:20 32:23 ⛏ Fast Castle
24 1,325 10:56 15:13 30:29 ⛏ Fast Castle
22 1,183 10:10 14:17 29:16 ⛏ Fast Castle
20 1,074 12:33 20:59 40:56
19 1,018 10:26 14:44 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,575 14,380 21,995 1,600 78,550 97,283
41,605 19,605 12,555 3,795 77,560 83,246
22,945 27,915 15,895 3,300 70,055 81,276
28,630 13,285 18,600 1,645 62,160 69,476
23,845 11,640 15,525 1,700 52,710 79,088
17,230 17,675 7,080 2,380 44,365 50,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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