AoeStats
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Arena

507860694Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 41m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Sicilians · Canada
951
+16
🇨🇦 Cumans · Canada
951
+16
🇺🇸 Portuguese · United States
964
-17
🇪🇨 Spanish · Ecuador
927
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,164 10:34 32:31 — ⚔ Towers FC
21 866 10:14 15:20 — ⛏ Fast Castle
20 820 9:21 19:14 — ⚔ Archer Rush
20 851 10:50 23:49 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,825 10,935 4,920 1,630 26,310 28,654
8,695 8,285 3,690 1,530 22,200 25,036
10,670 4,030 4,370 875 19,945 24,390
3,100 1,430 385 1,435 6,350 6,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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