AoeStats
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Arena

507626011Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 46m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
968
+15
🇺🇸 Portuguese · United States
948
+16
🇨🇴 Vietnamese · Colombia
974
-17
🇨🇴 Bohemians · Colombia
906
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,063 12:56 20:19 31:43 ⚔ Scout Rush
20 924 9:46 17:14 33:42 ⛏ Fast Castle
20 899 10:20 14:22 32:30 ⛏ Fast Castle
14 652 9:53 14:58 32:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,555 17,455 10,765 3,550 50,325 60,776
16,810 19,030 7,085 2,380 45,305 65,419
12,030 13,975 9,205 2,200 37,410 44,822
16,880 10,760 7,140 2,245 37,025 49,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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