AoeStats
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Nomad

507620526Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 44m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
931
+17
🇦🇷 Saracens · Argentina
895
+18
🇦🇷 Persians · Argentina
960
-18
🇦🇷 Vietnamese · Argentina
928
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,574 17:24 21:42 40:09 ⛏ Fish Boom FC
34 1,525 14:26 30:13 — ⛏ Fish Boom into Fire Galleys FC
18 784 16:38 25:03 — ⛏ Fish Boom FC
17 747 14:08 20:27 38:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,685 14,322 11,430 3,750 52,187 59,341
7,975 13,405 7,410 3,000 31,790 33,593
7,685 12,880 4,345 975 25,885 31,235
8,755 9,340 3,450 300 21,845 28,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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