AoeStats
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Black Forest

510789657Analyzed
2v2 RM · 5h ago on Oct 2, 2026· 90m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
945
+12
🇨🇿 Bohemians · Czechia
892
+15
🇹🇷 Turks · Türkiye
877
-14
🇬🇧 Persians · United Kingdom
839
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 2,603 13:31 21:10 36:34 ⚔ Champi Rush
16 1,495 13:33 21:09 34:31 ⛏ Fast Castle
16 1,480 14:28 21:46 33:49 ⛏ Fast Castle
11 980 11:03 19:22 35:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,470 37,357 24,045 5,000 134,872 147,202
62,330 39,317 26,330 4,570 132,547 136,772
58,590 22,308 32,240 3,960 117,098 132,241
16,805 17,374 9,550 1,775 45,504 59,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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