AoeStats
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Baltic

510494681Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 70m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
831
+14
🇨🇳 Celts · China
757
+17
🇨🇳 Romans · China
756
+17
🇨🇳 Cumans · China
706
+20
🇺🇸 Portuguese · United States
839
-49
🇮🇹 Mongols · Italy
776
-17
🇪🇪 Burmese · Estonia
768
-16
🇮🇹 Huns · Italy
767
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,769 17:53 28:59 37:42 ⛏ Fish Boom into Galleys FC into Fire Galleys
24 1,664 10:28 15:52 41:15 ⛏ Fish Boom FC
22 1,560 10:14 19:36 31:42 ⛏ Fast Castle
22 1,518 12:09 20:20 37:11 ⛏ Fish Boom FC
19 1,345 14:02 23:19 30:02 ⛏ Fast Castle
18 1,231 11:42 23:14 33:14 ◆ Fire Galleys FC
14 1,009 12:27 21:05 34:30 ⛏ Fish Boom FC
7 476 13:44 29:06 50:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,325 35,309 16,810 4,340 86,784 93,988
32,425 27,465 21,965 4,300 86,155 94,809
16,950 38,065 26,870 3,570 85,455 108,962
27,885 40,140 14,635 1,500 84,160 108,151
16,145 34,395 24,650 3,350 78,540 106,218
28,330 16,656 23,095 3,100 71,181 104,626
27,390 21,005 19,220 1,715 69,330 93,478
9,800 12,570 9,280 2,750 34,400 37,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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