AoeStats
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Black Forest

510314505Analyzed
4v4 RM · 24h ago on Sep 30, 2026· 8m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
943
+14
🇮🇹 Mongols · Italy
733
+22
🇨🇦 Huns · Canada
722
+22
🇨🇳 Vietnamese · China
692
+23
🇹🇼 Portuguese · Taiwan
975
-24
870
-20
🇹🇼 Spanish · Taiwan
833
-19
🇨🇳 Bohemians · China
816
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 210 — — —
23 197 — — —
22 186 — — —
16 132 — — —
13 106 — — —
10 86 — — —
8 65 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 251 0 0 1,551 1,480
1,000 390 0 0 1,390 1,338
950 269 0 0 1,219 1,140
700 300 0 0 1,000 1,228
750 170 50 0 970 836
700 186 0 0 886 810
550 203 0 0 753 746
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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