AoeStats
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Arabia

506415843Analyzed
1v1 RM · 19d ago on Sep 13, 2026· 54m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
968
+13
🇹🇼 Goths · Taiwan
907
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 3,355 11:35 18:02 47:21 ⛏ Fast Castle
33 1,776 10:14 23:11 51:26 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,235 10,423 9,340 3,320 40,318 43,084
16,955 12,351 5,460 975 35,741 39,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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