AoeStats
← Talvi

Nomad

504968800Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 39m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
815
+14
🇳🇿 Celts · New Zealand
810
+14
🇩🇪 Italians · Germany
714
+19
🇹🇷 Dravidians · Türkiye
711
+18
🇹🇷 Britons · Türkiye
791
-43
🇺🇸 Byzantines · United States
771
-16
🇹🇼 Jurchens · Taiwan
764
-16
🇨🇦 Inca · Canada
754
-16
Player eAPM Actions Feudal Castle Imperial Opening
15 592 13:45 21:09 — ⛏ Fish Boom FC
15 577 15:38 27:21 — ⚔ Fish Boom into Archers into Scouts
13 529 22:02 30:17 — ⚔ Drush into Skirms into Archers
12 473 21:29 — — ⚔ Drush
9 347 19:48 27:04 — ⛏ Fish Boom FC
8 302 14:26 22:13 — ⛏ Fish Boom FC
8 325 26:48 33:15 — ⚔ M@A into Fish Boom
7 258 19:12 30:47 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,775 8,055 3,200 850 21,880 26,795
7,795 8,970 4,295 750 21,810 27,218
7,170 4,185 1,180 4,000 16,535 18,207
6,200 6,710 1,090 300 14,300 15,904
6,375 4,480 1,220 950 13,025 16,919
6,035 4,460 920 100 11,515 12,100
3,550 3,155 340 975 8,020 9,325
2,350 1,979 90 100 4,519 3,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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