AoeStats
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Arena

504750184Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 42m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
763
+16
🇹🇷 Magyars · Türkiye
757
+16
🇬🇧 Britons · United Kingdom
787
-17
🇩🇪 Khmer · Germany
729
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 979 11:12 16:36 33:53 ⛏ Fast Castle
16 668 10:00 17:18 35:27 ⛏ Fast Castle
12 525 11:59 18:22 36:47 ⛏ Fast Castle
10 417 13:51 20:42 39:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,000 18,545 10,180 2,800 44,525 48,752
16,350 11,620 10,900 2,800 41,670 44,259
10,270 12,565 8,460 2,800 34,095 37,918
12,320 9,860 6,215 2,150 30,545 34,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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