AoeStats
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Black Forest

504746728Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 55m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
689
+18
🇨🇴 Romans · Colombia
679
+19
🇵🇪 Persians · Peru
582
+22
🇫🇷 Goths · France
753
-53
🇫🇷 Britons · France
752
-53
🇫🇷 Britons · France
701
-40
Player eAPM Actions Feudal Castle Imperial Opening
24 1,316 14:06 20:22 39:01 ⛏ Fast Castle
24 1,349 10:54 19:55 38:12 ⛏ Fast Castle
19 1,063 13:32 21:40 42:20 ⛏ Fast Castle
15 854 14:21 28:29 39:46 ⚔ Towers FC
12 682 13:20 18:52 33:23 ⛏ Fast Castle
5 304 14:03 33:16 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,380 32,016 28,455 2,860 94,711 102,850
21,225 23,416 21,400 2,670 68,711 71,192
29,610 14,157 17,160 2,250 63,177 80,480
16,030 14,453 14,285 1,500 46,268 65,659
20,120 6,160 7,395 4,100 37,775 52,605
5,985 5,430 3,460 505 15,380 21,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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