AoeStats
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Black Forest

503192575Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 26m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1047
+9
🇧🇷 Romans · Brazil
978
+12
🇧🇷 Celts · Brazil
818
+19
🇫🇷 Britons · France
945
-46
🇫🇷 Goths · France
874
-35
🇫🇷 Britons · France
839
-31
Player eAPM Actions Feudal Castle Imperial Opening
50 1,337 9:05 13:00 — ⛏ Fast Castle
23 615 11:25 — —
16 421 11:59 — — ⚔ Archer Rush
15 403 13:16 20:04 — ⛏ Fast Castle
12 317 11:41 18:36 — ⛏ Fast Castle
9 229 13:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,425 4,985 2,575 0 11,985 13,807
5,435 3,130 1,280 0 9,845 12,361
4,850 3,330 540 840 9,560 12,611
3,950 4,005 815 0 8,770 10,493
4,140 2,785 390 0 7,315 8,708
1,910 1,415 50 60 3,435 4,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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