AoeStats
← arielhz45

Black Forest

510176472Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 44m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Byzantines · Panama
748
+11
🇺🇸 Aztecs · United States
659
+15
🇦🇷 Spanish · Argentina
639
-13
🇦🇷 Hindustanis · Argentina
634
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 847 12:26 22:14 38:45 ⛏ Fast Castle
14 611 13:13 23:56 44:00 ⛏ Fast Castle
10 453 10:04 23:02 — ⛏ Fast Castle
9 383 15:31 20:37 36:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,580 13,840 4,180 1,010 35,610 41,663
14,825 8,317 7,790 1,400 32,332 36,171
13,855 5,671 9,495 1,400 30,421 32,387
15,070 6,982 5,710 2,150 29,912 33,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.