AoeStats
← Mees1180

Black Forest

504862478Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 54m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
917
+14
🇨🇴 Bohemians · Colombia
908
+15
🇳🇱 Franks · Netherlands
946
-50
🇱🇻 Burgundians · Latvia
806
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,384 10:02 15:48 34:07 ⛏ Fast Castle
21 1,167 14:59 26:51 — ⚔ M@A FC
15 815 13:24 25:13 46:44 ⛏ Fish Boom FC
10 573 12:34 22:11 42:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,395 16,608 15,555 2,940 60,498 78,593
18,035 13,684 10,875 1,810 44,404 50,772
11,825 13,889 7,645 3,905 37,264 55,920
14,775 10,053 7,505 3,015 35,348 42,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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