AoeStats
← Mees1180

Black Forest

504856447Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 40m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
956
+38
🇦🇷 Bohemians · Argentina
954
+38
🇳🇱 Huns · Netherlands
1000
-54
🇱🇻 Armenians · Latvia
816
-10
Player eAPM Actions Feudal Castle Imperial Opening
75 3,026 10:00 23:03 —
50 2,009 13:09 28:02 — ⚔ M@A into Scouts
17 689 12:29 — — ⚔ M@A Rush
10 394 9:47 26:56 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,855 5,545 3,175 1,525 20,100 23,227
10,645 5,219 2,815 1,300 19,979 20,308
10,720 5,449 2,215 880 19,264 25,020
4,785 2,458 885 160 8,288 8,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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