AoeStats
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Arena

510284898Analyzed
2v2 RM · 4h ago on Sep 30, 2026· 51m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
926
+15
🇬🇧 Bohemians · United Kingdom
891
+16
🇦🇺 Poles · Australia
946
-17
🇺🇸 Armenians · United States
850
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,998 11:16 15:32 29:48 ⛏ Fast Castle
28 1,413 10:56 16:50 40:49 ⛏ Fast Castle
25 1,297 10:54 18:34 44:14 ⛏ Fast Castle
19 985 13:33 28:35 50:44 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,980 50,675 16,475 2,325 92,455 102,700
16,705 14,215 13,475 1,760 46,155 54,829
14,780 10,670 8,915 2,520 36,885 40,703
17,865 11,610 4,580 330 34,385 38,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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