AoeStats
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Arena

510200268Analyzed
2v2 RM · 17h ago on Sep 29, 2026· 82m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Hindustanis · Russia
860
+15
🇹🇷 Persians · Türkiye
806
+18
🇬🇧 Malay · United Kingdom
852
-17
🇧🇷 Georgians · Brazil
838
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 3,267 8:36 16:42 28:17 ⛏ Fast Castle
31 2,537 11:11 16:39 33:12 ⛏ Fast Castle
19 1,533 12:28 24:10 35:39 ⛏ Fast Castle
15 1,217 11:35 15:52 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,415 25,230 23,545 2,180 91,370 118,854
39,980 22,140 16,590 7,070 85,780 91,283
38,595 19,345 20,085 4,100 82,125 90,960
21,475 24,140 19,475 2,300 67,390 75,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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