AoeStats
← Leroy's Death

Oasis

507624595Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 48m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1077
+17
🇺🇸 Romans · United States
1062
+18
🇺🇸 Teutons · United States
1049
+18
🇺🇸 Bohemians · United States
1010
+21
🇲🇽 Persians · Mexico
1140
-20
🇧🇷 Italians · Brazil
1109
-19
🇺🇸 Wei · United States
1093
-18
🇨🇳 Burgundians · China
1072
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,137 11:15 16:19 34:31 ⛏ Fast Castle
27 1,337 12:28 17:18 31:18 ⛏ Fast Castle
24 1,158 12:40 23:02 37:49 ⛏ Fast Castle
23 1,122 10:09 13:47 30:57 ⛏ Fast Castle
21 1,010 11:33 19:46 24:49 ◆ FC into Fast Imp
21 1,031 11:11 20:02 33:42 ⛏ Fast Castle
19 949 16:26 23:01 36:03 ⛏ Fast Castle
8 370 13:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
33,480 22,185 12,370 1,800 69,835 87,735
21,130 27,961 12,385 4,295 65,771 74,903
25,280 24,550 8,545 2,575 60,950 75,901
23,190 17,553 5,835 1,950 48,528 59,626
16,000 17,068 7,550 3,355 43,973 49,584
19,470 11,560 7,845 2,100 40,975 49,813
18,440 10,110 7,600 850 37,000 43,558
1,700 1,529 50 0 3,279 4,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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