AoeStats
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Black Forest

510407013Analyzed
4v4 RM · 16h ago on Sep 30, 2026· 95m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Saracens · Slovakia
847
+16
🇬🇧 Khmer · United Kingdom
846
+16
🇦🇹 Goths · Austria
842
+16
🇹🇷 Bulgarians · Türkiye
825
+17
🇲🇽 Burgundians · Mexico
886
-17
🇲🇽 Inca · Mexico
867
-17
🇬🇷 Magyars · Greece
865
-17
🇺🇸 Persians · United States
785
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 5,598 11:52 17:14 30:51 ⛏ Fish Boom FC
24 2,239 15:21 23:24 45:09 ⛏ Fast Castle
24 2,246 15:39 26:53 38:44 ⛏ Fast Castle
24 2,279 12:39 19:48 37:36 ⛏ Fast Castle
23 2,173 15:17 19:10 36:16 ⛏ Fast Castle
18 1,714 12:03 21:52 36:08 ⛏ Fast Castle
15 1,463 11:49 24:33 33:03 ⛏ Fish Boom FC
14 1,354 15:13 24:33 42:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,175 36,340 37,130 3,680 166,325 194,958
77,575 46,253 29,825 4,450 158,103 229,890
64,320 46,732 30,790 5,375 147,217 168,641
53,845 44,895 27,005 3,995 129,740 144,421
42,930 40,623 29,925 2,950 116,428 151,076
57,885 19,597 9,600 3,200 90,282 100,025
26,625 25,229 24,115 1,400 77,369 77,917
26,675 19,928 20,265 3,870 70,738 85,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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