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MegaRandom

510341171Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 48m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
1004
+10
🇮🇳 Ethiopians · India
988
+11
🇮🇳 Magyars · India
804
+18
🇮🇳 Franks · India
796
+18
🇺🇸 Shu · United States
904
-16
🇬🇧 Japanese · United Kingdom
888
-15
🇨🇦 Byzantines · Canada
861
-14
🇺🇸 Persians · United States
805
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,282 12:10 29:56 44:02 ⚔ Archers into Towers
24 1,177 10:13 22:40 31:20 ⚔ Scout Rush
23 1,125 9:51 16:53 40:11 ⛏ Fast Castle
21 1,008 11:37 23:41 — ⛏ Fast Castle
21 1,023 10:13 17:19 42:27 ⛏ Fast Castle
20 987 9:55 14:17 37:33 ⛏ Fast Castle
19 944 12:09 25:37 45:55 ⚔ Skirms into Archers
10 481 10:26 20:03 39:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,470 9,350 9,140 5,340 42,300 53,585
17,335 12,563 9,860 1,405 41,163 47,453
14,750 13,144 8,900 1,500 38,294 55,797
15,860 7,920 9,320 1,500 34,600 49,178
13,405 7,970 9,965 2,800 34,140 44,485
13,625 13,089 4,805 1,850 33,369 35,800
8,580 5,685 3,420 1,910 19,595 21,093
5,880 7,640 855 1,700 16,075 18,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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