AoeStats
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Black Forest

510203077Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 10m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
777
+12
🇧🇪 Bohemians · Belgium
749
+13
🇨🇦 Franks · Canada
745
+14
🇨🇱 Sicilians · Chile
547
+23
🇨🇦 Spanish · Canada
739
-17
🇨🇦 Huns · Canada
697
-16
🇨🇴 Bohemians · Colombia
672
-15
🇵🇪 Ethiopians · Peru
646
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 254 — — —
21 229 — — —
13 140 — — —
12 124 — — — ⚔ Drush
4 39 — — —
3 28 — — —
2 22 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 697 110 0 2,157 2,138
1,450 325 0 0 1,775 2,203
900 508 50 0 1,458 1,672
450 400 50 100 1,000 1,128
250 229 50 0 529 109
200 0 0 0 200 304
0 0 0 0 0 222
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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