AoeStats
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Black Forest

505171895Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 82m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1000
+14
🇵🇪 Hindustanis · Peru
920
+17
🇧🇷 Mongols · Brazil
914
+18
🇺🇸 Byzantines · United States
1007
-19
🇳🇿 Cumans · New Zealand
990
-18
🇺🇸 Bohemians · United States
854
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,916 16:23 22:27 38:34
34 2,774 10:14 18:05 33:17 ⛏ Fast Castle
31 2,516 10:12 21:34 28:19 ⛏ Fast Castle
30 2,443 12:57 21:19 39:41 ⛏ Fast Castle
24 1,967 14:57 28:19 44:24 ⚔ Skirmisher Rush
15 1,215 12:40 18:26 32:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,945 42,541 18,485 4,210 105,181 138,857
41,955 36,997 13,765 2,580 95,297 98,249
41,900 31,526 17,685 3,150 94,261 108,610
26,240 40,092 17,860 4,265 88,457 107,392
35,520 18,962 23,550 7,340 85,372 86,455
23,245 27,355 16,190 3,630 70,420 70,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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