AoeStats
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Arabia

503524357Analyzed
2v2 RM · 29d ago on Sep 1, 2026· 61m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Turks · Peru
1231
+13
🇵🇪 Hindustanis · Peru
1053
+21
🇨🇱 Bulgarians · Chile
1176
-18
🇨🇱 Berbers · Chile
1132
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,860 10:13 19:32 35:00 ⛏ Fast Castle
45 2,798 9:12 22:03 38:22 ⚔ Scout Rush
21 1,300 9:55 21:33 45:51 ⚔ Drush FC
16 985 11:10 15:47 38:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,330 19,820 17,555 3,230 69,935 94,418
31,565 18,827 14,685 2,240 67,317 83,161
38,225 13,494 8,700 1,500 61,919 71,286
24,920 11,568 8,885 2,985 48,358 54,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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