Arabia
503519706Analyzed2v2 RM
·
1mo ago on Sep 1, 2026·
43m 21s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
_Jincho_
119 units ordered
Knight75
Light Cavalry17
Petard9
Scout Cavalry8
Mangonel6
Spearman2
Trebuchet2
First military 11:48 — Scout Cavalry
[ESTG] Daupoch
86 units ordered
Long Swordsman44
Man-at-Arms26
Spearman5
Scorpion5
Militia3
Mangonel2
Monk1
First military 9:25 — Militia
Belzebu
35 units ordered
Cavalry Archer21
Scout Cavalry5
Spearman4
Archer3
Knight2
First military 11:23 — Scout Cavalry
Cappuccino Assassino
117 units ordered
Crossbowman81
Archer24
Light Cavalry8
Spearman2
Monk2
First military 12:47 — Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
_Jincho_’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
[ESTG] Daupoch’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Belzebu’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Cappuccino Assassino’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9