AoeStats
← FriarMan23

Migration

507425018Analyzed
1v1 RM · 14d ago on Sep 18, 2026· 71m 6s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
391
+17
🇬🇧 Franks · United Kingdom
414
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 1,278 19:40 27:53 37:17 ⚔ Fish Boom into Archers into Scouts
9 631 10:32 23:28 35:47 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,555 25,000 16,340 3,900 66,795 83,341
16,885 12,780 11,315 3,500 44,480 50,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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