AoeStats
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Black Forest

510300667Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 57m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1027
+18
🇪🇸 Persians · Spain
977
+20
🇨🇳 Mongols · China
1218
-25
🇨🇳 Franks · China
921
-37
Player eAPM Actions Feudal Castle Imperial Opening
52 3,023 12:48 16:30 36:51 ⛏ Fast Castle
36 2,103 12:40 19:01 32:07 ⛏ Fast Castle
30 1,730 9:57 21:11 44:41
11 636 10:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
40,015 29,251 24,705 5,195 99,166 103,750
40,025 20,435 21,965 1,540 83,965 90,432
24,900 20,115 7,510 1,905 54,430 58,454
1,250 881 60 125 2,316 2,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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