AoeStats
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MegaRandom

510708935Analyzed
3v3 RM · 10h ago on Oct 2, 2026· 33m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1714
+9
🇨🇳 Persians · China
1446
+19
🇭🇰 Mongols · Hong Kong SAR China
1430
+20
🇩🇪 Spanish · Germany
1565
-17
🇩🇪 Tatars · Germany
1522
-16
🇳🇱 Britons · Netherlands
1500
-15
Player eAPM Actions Feudal Castle Imperial Opening
74 2,486 10:28 14:39 — ⛏ Fast Castle
63 2,105 11:25 15:19 31:45 ⛏ Fast Castle
59 1,995 9:52 14:20 — ⛏ Fast Castle
50 1,671 10:55 15:03 — ⛏ Fast Castle
46 1,546 9:28 19:20 — ⚔ Scout Rush
35 1,169 9:30 20:32 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,500 8,030 4,450 2,900 29,880 31,997
7,600 8,477 4,755 300 21,132 23,998
9,075 6,351 3,850 200 19,476 19,710
7,845 7,342 2,975 1,050 19,212 22,076
6,650 7,772 4,455 245 19,122 21,654
8,425 4,780 1,970 1,500 16,675 17,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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