AoeStats
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MegaRandom

504805224Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 44m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Maya · Norway
1202
+13
🇳🇴 Wei · Norway
1136
+15
🇳🇴 Ethiopians · Norway
1092
+17
🇳🇴 Persians · Norway
1045
+19
🇧🇪 Japanese · Belgium
1151
-17
🇧🇪 Mongols · Belgium
1136
-17
🇦🇹 Byzantines · Austria
1099
-15
🇦🇹 Magyars · Austria
1099
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,546 10:46 25:19 39:38 ⚔ Archer Rush
37 1,638 11:35 18:05 33:05 ⛏ Fast Castle
32 1,427 11:05 24:39 39:37 ⚔ Archers into Skirms
27 1,211 10:38 32:03 — ⚔ Archers into Skirms
26 1,184 10:40 25:45 43:45 ⚔ Archers into Scouts into Skirms
23 1,017 11:05 16:55 — ⚔ Scout Rush
20 879 12:05 16:37 33:53 ⛏ Fast Castle
18 820 10:30 19:35 42:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,875 9,753 12,135 2,150 42,913 47,910
15,520 9,530 6,545 2,250 33,845 39,700
17,170 10,333 5,650 200 33,353 36,705
14,580 9,641 7,865 1,050 33,136 39,285
10,225 10,303 7,470 215 28,213 35,261
11,385 9,515 4,840 2,250 27,990 30,171
9,870 7,009 3,725 920 21,524 23,390
7,765 9,023 2,210 360 19,358 21,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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