AoeStats
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Arabia

504794134Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 52m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
1264
+11
🇬🇧 Britons · United Kingdom
1190
+14
🇦🇷 Maya · Argentina
1188
+14
🇹🇼 Italians · Taiwan
1137
+17
🇳🇴 Maya · Norway
1238
-17
🇳🇴 Mongols · Norway
1167
-15
🇳🇴 Ethiopians · Norway
1120
-13
🇳🇴 Persians · Norway
1069
-11
Player eAPM Actions Feudal Castle Imperial Opening
77 4,102 9:53 23:16 39:04 ⚔ Scout Rush
52 2,731 11:05 16:33 34:02 ⛏ Fast Castle
47 2,501 10:34 19:55 41:26 ⚔ Archer Rush
41 2,181 9:41 27:38 — ⚔ Archer Rush
35 1,840 10:09 23:43 40:40 ⚔ Archer Rush
32 1,685 10:14 24:35 35:50 ⚔ Archers into Skirms
29 1,551 9:04 21:37 36:33 ⚔ Archers into Skirms
18 940 11:52 19:51 42:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,295 24,010 19,030 2,900 77,235 79,179
30,155 13,276 13,840 1,605 58,876 76,997
20,270 21,227 10,950 3,015 55,462 56,540
10,500 16,520 13,620 2,925 43,565 57,137
13,310 13,980 9,325 2,050 38,665 47,479
18,715 8,579 9,360 1,960 38,614 49,088
13,590 12,899 9,515 2,050 38,054 41,093
9,685 10,252 3,480 500 23,917 28,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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