AoeStats
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African Clearing

505486009Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 25m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1303
+15
🇧🇭 Ethiopians · Bahrain
1265
+16
🇲🇽 Spanish · Mexico
1256
+17
🇩🇰 Mongols · Denmark
1212
+18
🇧🇷 Persians · Brazil
1299
-18
🇮🇳 Huns · India
1296
-18
🇹🇼 Poles · Taiwan
1262
-16
🇩🇪 Persians · Germany
1218
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,159 12:42 18:59 — ⛏ Fast Castle
39 1,024 14:00 — — ⛏ Fast Castle
32 824 14:13 20:12 — ⛏ Fast Castle
31 813 15:15 — — ⚔ Scouts into Towers
25 637 17:14 23:44 — ⚔ FC into Scouts
23 604 13:54 19:36 — ⛏ Fast Castle
20 518 14:11 21:51 — ⚔ Archer Rush
19 497 15:23 19:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,070 3,489 1,305 965 11,829 11,583
4,900 2,560 920 780 9,160 10,002
4,650 3,298 350 605 8,903 9,308
4,565 3,375 550 405 8,895 9,530
4,985 3,225 400 200 8,810 9,369
4,140 2,291 250 360 7,041 7,648
3,550 2,103 385 325 6,363 6,778
2,950 1,904 565 325 5,744 5,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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