AoeStats
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Nomad

505482687Analyzed
3v3 RM · 24d ago on Sep 9, 2026· 36m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1432
+7
🇦🇷 Poles · Argentina
1289
+12
🇺🇾 Persians · Uruguay
1254
+14
🇪🇸 Teutons · Spain
1320
-15
🇨🇳 Vietnamese · China
1156
-9
🇦🇹 Malay · Austria
1145
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 1,225 12:55 17:55 — ⛏ Fish Boom FC
28 1,008 14:33 28:59 — ⚔ Fish Boom into Archers
20 744 13:29 18:36 — ⛏ Fish Boom FC
18 651 15:09 19:53 — ⛏ Fish Boom FC
17 621 14:14 25:10 — ⚔ Fish Boom into Towers FC
16 586 15:48 20:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,950 7,563 4,335 1,790 24,638 27,361
10,915 6,660 2,240 2,580 22,395 22,707
9,345 7,018 3,595 2,095 22,053 22,095
6,300 4,728 4,615 1,600 17,243 17,572
4,725 5,160 1,070 400 11,355 13,508
3,700 3,595 740 350 8,385 8,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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