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Black Forest

504941136Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 64m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
1091
+12
1061
+13
🇲🇽 Persians · Mexico
990
+16
🇲🇽 Saracens · Mexico
1234
-23
🇪🇸 Mongols · Spain
870
-26
🇧🇴 Khitans · Bolivia
859
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 3,827 11:33 24:31 41:28 ⚔ Towers into Scouts
47 3,038 11:28 19:38 39:47 ⛏ Fast Castle
45 2,938 15:46 25:06 37:37 ⚔ FC into Scouts
26 1,674 12:31 22:20 43:35 ⛏ Fast Castle
23 1,461 12:12 15:50 34:22 ⛏ Fast Castle
16 1,030 12:58 22:44 46:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,300 31,265 21,170 6,910 92,645 105,390
17,470 18,169 10,865 4,690 51,194 53,950
21,345 14,020 10,830 1,885 48,080 70,254
9,945 17,019 16,455 1,955 45,374 56,760
17,430 11,238 10,290 3,855 42,813 44,331
16,400 7,838 7,515 1,770 33,523 39,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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