AoeStats
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Black Forest

509271178Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 72m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
940
+12
🇷🇺 Bohemians · Russia
895
+14
🇺🇸 Japanese · United States
950
-17
🇺🇸 Aztecs · United States
746
-9
Player eAPM Actions Feudal Castle Imperial Opening
38 2,737 11:06 23:26 50:15 ⚔ Drush into Scouts
28 2,021 11:38 21:19 35:39 ⚔ FC into Scouts
28 2,041 13:14 22:20 37:20 ⛏ Fish Boom FC
18 1,325 12:06 21:31 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,245 42,061 28,235 3,690 99,231 133,133
31,910 36,599 20,440 2,735 91,684 110,682
29,415 28,290 21,655 5,425 84,785 114,233
28,780 22,386 14,330 6,480 71,976 73,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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