AoeStats
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MegaRandom

507282242Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 53m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1164
+12
🇩🇪 Burgundians · Germany
1120
+14
🇸🇮 Mongols · Slovenia
1080
+14
🇨🇳 Cumans · China
1086
-14
🇨🇳 Vietnamese · China
1061
-13
🇨🇳 Malians · China
1061
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,362 15:11 27:20 — ⛏ Fish Boom FC
42 2,235 11:38 22:13 42:10 ⛏ Fast Castle
29 1,559 10:34 15:26 35:54 ⛏ Fast Castle
22 1,175 12:21 25:35 — ⚔ Scouts into Fish Boom
21 1,141 11:18 26:18 43:52 ⚔ Scout Rush
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,195 10,370 6,065 300 33,930 46,672
15,550 11,251 1,920 2,170 30,891 37,148
6,200 17,100 1,990 1,740 27,030 35,448
12,120 6,180 6,010 2,050 26,360 33,355
8,570 11,920 3,625 975 25,090 31,240
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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