AoeStats
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Nomad

509939461Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 96m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Spanish · Kazakhstan
472
+16
🇷🇺 Chinese · Russia
440
+17
🇨🇿 Khmer · Czechia
570
-21
🇩🇪 Huns · Germany
354
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 2,760 16:47 29:05 50:49 ⚔ Fish Boom into Scouts
17 1,664 20:41 31:13 37:42 ⚔ Archers into Scouts into Skirms
16 1,569 15:39 26:16 42:31 ⚔ Scout Rush
1 131 92:20 — —

Resources

Player Food Wood Gold Stone Spent Collected
44,560 33,230 24,835 6,575 109,200 121,586
27,970 36,333 29,930 6,340 100,573 119,564
41,010 25,698 21,265 3,375 91,348 92,040
1,750 2,110 50 105 4,015 4,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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