AoeStats
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MegaRandom

509930109Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 59m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
583
+13
🇨🇿 Khmer · Czechia
556
+14
🇲🇽 Sicilians · Mexico
515
-14
🇲🇽 Persians · Mexico
506
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,589 12:43 19:12 40:42 ⛏ Fast Castle
15 923 15:37 34:51 49:57 ⚔ M@A into Archers into Skirms into Scouts
12 742 12:15 25:55 32:39 ⚔ Towers FC
11 631 12:29 26:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,505 14,831 16,935 2,750 59,021 72,070
17,435 12,318 7,425 2,005 39,183 46,639
17,130 11,080 6,730 3,330 38,270 40,929
17,160 9,085 5,955 1,835 34,035 37,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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