AoeStats
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Oasis

509835720Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 81m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
545
+11
🇮🇹 Teutons · Italy
526
+12
🇨🇳 Huns · China
530
-15
🇮🇳 Britons · India
340
-8
Player eAPM Actions Feudal Castle Imperial Opening
29 2,386 15:45 36:10 43:43
17 1,414 14:10 32:09 51:23 ⚔ Drush into Scouts
15 1,263 19:02 31:16 44:01 ⚔ Skirmisher Rush
13 1,060 12:46 23:33 46:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,835 27,935 31,260 3,420 108,450 138,301
36,150 23,457 20,930 3,005 83,542 89,906
27,065 23,545 18,740 3,395 72,745 94,425
12,670 14,190 11,585 3,795 42,240 56,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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