AoeStats
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Oasis

509717120Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 55m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
539
+18
🇺🇸 Portuguese · United States
539
+19
🇩🇪 Persians · Germany
614
-19
🇨🇿 Khmer · Czechia
574
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 992 10:14 25:08 37:37 ⚔ M@A into Skirms
16 864 11:32 29:30 45:42 ⚔ Archer Rush
13 714 12:21 28:57 48:35
6 349 17:00 28:04 48:23

Resources

Player Food Wood Gold Stone Spent Collected
25,715 16,520 8,010 2,150 52,395 58,898
13,465 11,175 8,895 3,055 36,590 39,418
13,630 7,834 5,740 2,610 29,814 32,052
10,360 8,300 5,790 650 25,100 28,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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