AoeStats
← ʰʸᵈʳᵃ Cadu

Nomad

504819399Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 96m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
507
+18
🇯🇴 Spanish · Jordan
473
+19
🇧🇷 Portuguese · Brazil
575
-20
🇧🇷 Sicilians · Brazil
518
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 3,075 14:08 21:46 30:01 ⛏ Fish Boom FC into Fast Imp
23 2,169 15:13 32:05 47:40 ⚔ Fish Boom into Scouts
17 1,629 14:41 30:24 49:33 ⚔ Fish Boom into Towers
4 374 17:38 39:23 63:36

Resources

Player Food Wood Gold Stone Spent Collected
53,475 28,665 22,840 6,870 111,850 129,354
14,110 36,889 19,368 3,995 74,362 78,224
14,470 16,310 18,190 1,675 50,645 71,610
19,470 6,275 7,125 2,385 35,255 51,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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