AoeStats
← ʰʸᵈʳᵃ Cadu

Black Forest

504642325Analyzed
2v2 RM · 28d ago on Sep 6, 2026· 68m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
561
+11
🇧🇷 Britons · Brazil
497
+13
🇧🇷 Turks · Brazil
474
-13
🇪🇸 Ethiopians · Spain
415
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 1,250 12:38 23:30 44:16 ⛏ Fast Castle
15 997 11:07 24:05 39:15 ⛏ Fast Castle
7 496 16:54 32:13 40:39 ⛏ Fish Boom FC
7 452 15:52 29:34 40:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,870 16,552 16,480 2,525 71,427 99,498
23,000 17,092 12,150 1,670 53,912 66,477
11,100 16,815 14,635 3,340 45,890 63,921
13,575 16,530 13,065 2,200 45,370 60,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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